![]() MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.įor me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. I'm beginner) and makes fights feel a lot fairer. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. Each map has a degree of momentum that keeps everything moving at an enjoyable pace. The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. ![]() The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.įirst and foremost, this WAD looks incredible. The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them) LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT For the better and for the worse, there are no WADs like lilith anywhere and there will never be. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game. You can hardly understand most of the things that are happening to you. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not).
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